Concepts
Pool lifecycle
Draft, create, guard window, steady state, unlock.
| Stage | What happens |
|---|---|
| Draft | You compose rules in the browser. Nothing touches the chain; the draft is saved locally. |
| Create | One launch transaction mints the token, registers its frozen rules on RuleCraftHook, opens the v4 pool at a tick boundary and puts the whole supply in one token-only range below the opening price. An optional dev buy runs in the same transaction under the same rules. |
| Guard window | If Snipe Guard is on, per-block caps and the guard tax apply for the chosen number of blocks. |
| Steady state | Fees, burns and streams run on every buy; sells pay only the LP fee. Parameters never change. |
| Unlock | The creator can collect the founding position's fees at any time. With Liquidity Timelock the position can be withdrawn only after the unlock time; without it, at any time. |
There is no end of life. A pool keeps its rules as long as the PoolManager exists. If a better module ships later, the way to use it is a new pool, not an upgrade.